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GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
15 years 8 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
103
Voted
ICCSA
2005
Springer
15 years 8 months ago
IMNET: An Experimental Testbed for Extensible Multi-user Virtual Environment Systems
Abstract. Multi-user virtual environment (MUVE) systems enable virtual participation in many applications. A MUVE usually is a complex system requiring technologies from 3D graphic...
Tsai-Yen Li, Mao-Yung Liao, Pai-Cheng Tao
107
Voted
SOFSEM
2005
Springer
15 years 8 months ago
Modeling Data Integration with Updateable Object Views
Recently, a range of applications of views increases. Views are not anymore tightly related to classical databases – there are proposals to use them as means of data transformati...
Piotr Habela, Krzysztof Kaczmarski, Hanna Kozankie...
108
Voted
GRAPHITE
2004
ACM
15 years 8 months ago
A new fractal-based approach for 3D visualization of mountains in VRML standard
Several factors currently limit the size of Virtual Reality Modeling Language (VRML) models that can be effectively visualized over the Web. Main factors include network bandwidth...
Mohsen Sharifi, Fatemeh Hashemi Golpaygani, Mehdi ...
118
Voted
GRAPHITE
2004
ACM
15 years 8 months ago
Real-time painterly rendering for MR applications
In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which...
Michael Haller, Daniel Sperl
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