Sciweavers

7465 search results - page 1343 / 1493
» Point-based Computer graphics
Sort
View
ICMCS
2006
IEEE
187views Multimedia» more  ICMCS 2006»
15 years 4 months ago
3D Video and Free Viewpoint Video - Technologies, Applications and MPEG Standards
An overview of 3D and free viewpoint video is given in this paper with special focus on related standardization activities in MPEG. Free viewpoint video allows the user to freely ...
Aljoscha Smolic, Karsten Müller, Philipp Merk...
ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
15 years 4 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
IMSCCS
2006
IEEE
15 years 4 months ago
CoarseZ Buffer Bandwidth Model in 3D Rendering Pipeline
Depth traffic occupies a major portion of 3D graphics memory bandwidth. In order to reduce depth reading, we propose employing a low-resolution depth buffer, namely CoarseZ buffer...
Ke Yang, Ke Gao, Jiaoying Shi, Xiaohong Jiang, Hua...
IV
2006
IEEE
210views Visualization» more  IV 2006»
15 years 4 months ago
FFT and Convolution Performance in Image Filtering on GPU
Many contemporary visualization tools comprise some image filtering approach. Since image filtering approaches are very computationally demanding, the acceleration using graphic...
Ondirej Fialka, Martin Cadík
APGV
2006
ACM
196views Visualization» more  APGV 2006»
15 years 4 months ago
Semantic 3D motion retargeting for facial animation
We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System...
Cristóbal Curio, Martin Breidt, Mario Klein...
« Prev « First page 1343 / 1493 Last » Next »