Sciweavers

7465 search results - page 1344 / 1493
» Point-based Computer graphics
Sort
View
HRI
2006
ACM
15 years 4 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
MM
2006
ACM
145views Multimedia» more  MM 2006»
15 years 4 months ago
Interactive mosaic generation for video navigation
Navigation through large multimedia collections that include videos and images still remains a hard problem. In this paper, we introduce a novel method to visualize and navigate t...
Kihwan Kim, Irfan A. Essa, Gregory D. Abowd
MM
2006
ACM
93views Multimedia» more  MM 2006»
15 years 4 months ago
Variations 10b: a digital realization of cage's variations II
Beginning in the middle of the twentieth century, composers of experimental music developed a number of new notational representations, most often falling under the category of gr...
Nicholas Knouf
MSR
2006
ACM
15 years 4 months ago
An open framework for CVS repository querying, analysis and visualization
We present an open framework for visual mining of CVS software repositories. We address three aspects: data extraction, analysis and visualization. We first discuss the challenges...
Lucian Voinea, Alexandru Telea
PLDI
2006
ACM
15 years 4 months ago
Continuations and transducer composition
On-line transducers are an important class of computational agent; we construct and compose together many software systems using them, such as stream processors, layered network p...
Olin Shivers, Matthew Might
« Prev « First page 1344 / 1493 Last » Next »