We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
We present a probe-based interface for the exploration of the results of a geospatial simulation of urban growth. Because our interface allows the user great freedom in how they c...
Thomas Butkiewicz, Ross K. Meentemeyer, Douglas A....
In this paper, we introduce the concept of isosurface similarity maps for the visualization of volume data. Isosurface similarity maps present structural information of a volume d...
For each scanned object 3D triangulation laser scanners deliver multiple sweeps corresponding to multiple laser motions and orientations. The problem of aligning these scans has b...