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CGF
2008
151views more  CGF 2008»
14 years 10 months ago
Apparent Greyscale: A Simple and Fast Conversion to Perceptually Accurate Images and Video
This paper presents a quick and simple method for converting complex images and video to perceptually accurate greyscale versions. We use a two-step approach first to globally ass...
Kaleigh Smith, Pierre-Edouard Landes, Joëlle ...
CGF
2008
130views more  CGF 2008»
14 years 10 months ago
Reduced Depth and Visual Hulls of Complex 3D Scenes
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Alexander Bogomjakov, Craig Gotsman
CGF
2008
103views more  CGF 2008»
14 years 10 months ago
Image-based Shaving
Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed i...
Minh Hoai Nguyen, Jean-François Lalonde, Al...
CGF
2008
100views more  CGF 2008»
14 years 10 months ago
Distortion-Free Steganography for Polygonal Meshes
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
CGF
2008
138views more  CGF 2008»
14 years 10 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
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