This paper presents a quick and simple method for converting complex images and video to perceptually accurate greyscale versions. We use a two-step approach first to globally ass...
Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
Many categories of objects, such as human faces, can be naturally viewed as a composition of several different layers. For example, a bearded face with glasses can be decomposed i...
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...