Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Barycentric coordinates are a fundamental concept in computer graphics and geometric modeling. We extend the geometric construction of Floater’s mean value coordinates [8,11] to...
Abstract—Some processors designed for consumer applications, such as Graphics Processing Units (GPUs) and the CELL processor, promise outstanding floating-point performance for ...
Abstract Bigraphs are graphs whose nodes may be nested, representing locality, independently of the edges connecting them. They may be equipped with reaction rules, forming a bigra...
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...