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CVGIP
2006
106views more  CVGIP 2006»
14 years 10 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
CAGD
2007
86views more  CAGD 2007»
14 years 10 months ago
A general geometric construction of coordinates in a convex simplicial polytope
Barycentric coordinates are a fundamental concept in computer graphics and geometric modeling. We extend the geometric construction of Floater’s mean value coordinates [8,11] to...
Tao Ju, Peter Liepa, Joe D. Warren
CAL
2007
14 years 10 months ago
Low-Cost Microarchitectural Support for Improved Floating-Point Accuracy
Abstract—Some processors designed for consumer applications, such as Graphics Processing Units (GPUs) and the CELL processor, promise outstanding floating-point performance for ...
William R. Dieter, A. Kaveti, Henry G. Dietz
IANDC
2006
97views more  IANDC 2006»
14 years 10 months ago
Pure bigraphs: Structure and dynamics
Abstract Bigraphs are graphs whose nodes may be nested, representing locality, independently of the edges connecting them. They may be equipped with reaction rules, forming a bigra...
Robin Milner
CGF
2007
129views more  CGF 2007»
14 years 10 months ago
Texturing Internal Surfaces from a Few Cross Sections
We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal ...
Nico Pietroni, Miguel A. Otaduy, Bernd Bickel, Fab...
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