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CGF
2005
109views more  CGF 2005»
14 years 9 months ago
GeoFilter: Geometric Selection of Mesh Filter Parameters
When designing a lowpass filter to eliminate noise in a triangle mesh, the cutoff frequency is typically chosen by a cumbersome trial-and-error process. Therefore, it is important...
ByungMoon Kim, Jarek Rossignac
JVCA
2007
110views more  JVCA 2007»
14 years 9 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
JVCA
2007
78views more  JVCA 2007»
14 years 9 months ago
Stable advection-reaction-diffusion with arbitrary anisotropy
Turing first theorized that many biological patterns arise through the processes of reaction and diffusion [1]. Subsequently, reaction-diffusion systems have been studied in ma...
Theodore Kim, Ming C. Lin
VC
2008
172views more  VC 2008»
14 years 9 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
VC
2008
95views more  VC 2008»
14 years 9 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
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