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TVCG
1998
121views more  TVCG 1998»
14 years 9 months ago
Interactive Volume Navigation
—Volume navigation is the interactive exploration of volume data sets by “flying” the viewpoint through the data, producing a volume rendered view at each frame. We present a...
Martin L. Brady, Kenneth K. Jung, H. T. Nguyen, Th...
TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
TOG
2002
130views more  TOG 2002»
14 years 9 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy
TVCG
2002
109views more  TVCG 2002»
14 years 9 months ago
Robust Creation of Implicit Surfaces from Polygonal Meshes
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Gary D. Yngve, Greg Turk
PR
2007
293views more  PR 2007»
14 years 9 months ago
Mean shift-based clustering
In this paper, a mean shift-based clustering algorithm is proposed. The mean shift is a kernel-type weighted mean procedure. Herein, we first discuss three classes of Gaussian, C...
Kuo-Lung Wu, Miin-Shen Yang
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