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VC
2010
133views more  VC 2010»
14 years 8 months ago
Visual simulation of mixed-motion avalanches with interactions between snow layers
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomo...
EUROMED
2010
14 years 8 months ago
Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne
Abstract. The communication of cultural heritage in public spaces such as museums or exhibitions, gain more and more importance during the last years. The possibilities of interact...
Matthias Trapp, Amir Semmo, Rafael Pokorski, Claus...
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
14 years 7 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
ICMLA
2009
14 years 7 months ago
ECON: A Kernel Basis Pursuit Algorithm with Automatic Feature Parameter Tuning, and its Application to Photometric Solids Approx
This paper introduces a new algorithm, namely the EquiCorrelation Network (ECON), to perform supervised classification, and regression. ECON is a kernelized LARS-like algorithm, b...
Manuel Loth, Philippe Preux, Samuel Delepoulle, Ch...
CGF
2010
129views more  CGF 2010»
14 years 7 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
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