Sciweavers

7465 search results - page 1425 / 1493
» Point-based Computer graphics
Sort
View
GAMEON
2003
14 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
VMV
2001
131views Visualization» more  VMV 2001»
14 years 11 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier
CGF
2010
156views more  CGF 2010»
14 years 10 months ago
Mixed Finite Elements for Variational Surface Modeling
Many problems in geometric modeling can be described using variational formulations that define the smoothness of the shape and its behavior w.r.t. the posed modeling constraints....
Alec Jacobson, Elif Tosun, Olga Sorkine, Denis Zor...
CGF
2010
218views more  CGF 2010»
14 years 10 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...
CGA
2008
14 years 10 months ago
Mobile 3D City Maps
ion and abstraction. By the end of the 20th century, technology had advanced to the point where computerized methods had revolutionized surveying and mapmaking practices. Now, the ...
Antti Nurminen
« Prev « First page 1425 / 1493 Last » Next »