Sciweavers

7465 search results - page 162 / 1493
» Point-based Computer graphics
Sort
View
121
Voted
UAI
1997
15 years 3 months ago
Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics Rendering
We describe work to control graphics rendering under limited computational resources by taking a decision-theoretic perspective on perceptual costs and computational savings of ap...
Eric Horvitz, Jed Lengyel
HUC
2000
Springer
15 years 5 months ago
Real-World Graphical User Interfaces
Although the age of information appliances is getting close, current remote control devices are too awkward, and we cannot control sophisticated equipments without using graphical ...
Toshiyuki Masui, Itiro Siio
CG
2007
Springer
15 years 2 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
EGH
2009
Springer
15 years 1 days ago
Embedded function composition
A low-level graphics processor is assembled from a collection of hardwired functions of screen coordinates embedded directly in the display. Configuration of these functions is co...
Turner Whitted, James T. Kajiya, Erik Ruf, Ray Bit...
NPAR
2010
ACM
15 years 7 months ago
Visual explanations
Douglas DeCarlo, Matthew Stone