In this paper we extend an earlierapproach to graphicalrelationcalculitowards relational matching, thus allowing proofs with fewer auxiliary steps and concentrating more on the es...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
In this paper we explore the application of formal elements of games such as goals and scores to information graphics−so called “game-y” information graphics. In order to st...
In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...