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MVA
2011
234views Computer Vision» more  MVA 2011»
14 years 9 months ago
Feature tracking and matching in video using programmable graphics hardware
Abstract This paper describes novel implementations of the KLT feature tracking and SIFT feature extraction algorithms that run on the graphics processing unit (GPU) and is suitabl...
Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefey...
RTCSA
2007
IEEE
15 years 8 months ago
Fast Schedulability Analysis Using Commodity Graphics Hardware
In this paper we explore the possibility of using commodity graphics processing units (GPUs) to speedup standard schedulability analysis algorithms. Our long-term goal is to explo...
Jimin Feng, Samarjit Chakraborty, Bertil Schmidt, ...
ATAL
2007
Springer
15 years 8 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
VISSYM
2004
15 years 3 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
COMBINATORICS
2004
97views more  COMBINATORICS 2004»
15 years 2 months ago
Dominance Order and Graphical Partitions
We gave a new criterion for graphical partitions. We derive a new recursion formula, which allows the computation of the number g(n) of graphical partitions of weight n for up to ...
Axel Kohnert