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PG
2007
IEEE
16 years 16 days ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
GREC
2009
Springer
15 years 9 months ago
Graphics Recognition - What Else?
This paper tries to sum up the discussions held during the sessions of GREC’09, as well as at the final panel session. As it is always good to know where you are coming from, th...
Karl Tombre
ICCV
2011
IEEE
14 years 6 months ago
Learning to Cluster Using High Order Graphical Models with Latent Variables
This paper proposes a very general max-margin learning framework for distance-based clustering. To this end, it formulates clustering as a high order energy minimization problem w...
Nikos Komodakis
SIGMOD
2005
ACM
162views Database» more  SIGMOD 2005»
16 years 6 months ago
Fast and Approximate Stream Mining of Quantiles and Frequencies Using Graphics Processors
We present algorithms for fast quantile and frequency estimation in large data streams using graphics processor units (GPUs). We exploit the high computational power and memory ba...
Naga K. Govindaraju, Nikunj Raghuvanshi, Dinesh Ma...
EUSFLAT
2009
188views Fuzzy Logic» more  EUSFLAT 2009»
15 years 4 months ago
Fuzzy Logic-Based Image Processing Using Graphics Processor Units
Abstract This paper introduces a parallelization of fuzzy logicbased image processing using Graphics Processor Units (GPUs). Using an NVIDIA 8800 Ultra, a 126 time speed improvemen...
Robert H. Luke III, Derek Anderson, James M. Kelle...