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EGH
2005
Springer
15 years 11 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya
SIGGRAPH
1992
ACM
15 years 10 months ago
An object-oriented 3D graphics toolkit
This paper presents an object-oriented toolkit for developers of interactive 3D graphics applications. The primary goal of the toolkit is (o make it easier for programmers to crea...
Paul S. Strauss, Rikk Carey
162
Voted
CHI
2000
ACM
15 years 10 months ago
The social life of small graphical chat spaces
This paper provides a unique quantitative analysis of the social dynamics of three chat rooms in the Microsoft VChat graphical chat system. Survey and behavioral data were used to...
Marc A. Smith, Shelly Farnham, Steven M. Drucker
VMV
2000
175views Visualization» more  VMV 2000»
15 years 7 months ago
Accelerating Morphological Analysis with Graphics Hardware
Direct volume rendering is a common means of visualizing three-dimensional data nowadays. It is, however, still a very time consuming process to create informative and visual appe...
Matthias Hopf, Thomas Ertl
GLVLSI
2009
IEEE
142views VLSI» more  GLVLSI 2009»
16 years 1 months ago
Hardware-accelerated gradient noise for graphics
A synthetic noise function is a key component of most computer graphics rendering systems. This pseudo-random noise function is used to create a wide variety of natural looking te...
Josef B. Spjut, Andrew E. Kensler, Erik Brunvand