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TOG
2002
112views more  TOG 2002»
15 years 6 months ago
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors. In the near future, the gr...
Timothy J. Purcell, Ian Buck, William R. Mark, Pat...
CHI
1994
ACM
15 years 10 months ago
Interactive graphic design using automatic presentation knowledge
We present three novel tools for creating data graphics: (1) SageBrush, for assembling graphics from primitive objects like bars, lines and axes, (2) SageBook, for browsing previo...
Steven F. Roth, John Kolojejchick, Joe Mattis, Jad...
SIGGRAPH
1994
ACM
15 years 10 months ago
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
This paper describes the design and implementation of IRIS Performer, a toolkit for visual simulation, virtual reality, and other real-time 3D graphics applications. The principal...
John Rohlf, James Helman
IEEEPACT
2003
IEEE
15 years 11 months ago
Compilation, Architectural Support, and Evaluation of SIMD Graphics Pipeline Programs on a General-Purpose CPU
Graphics and media processing is quickly emerging to become one of the key computing workloads. Programmable graphics processors give designers extra flexibility by running a sma...
Mauricio Breternitz Jr., Herbert H. J. Hum, Sanjee...
SIGGRAPH
1998
ACM
15 years 10 months ago
A Distributed 3D Graphics Library
We present Repo-3D, a general-purpose, object-oriented library for developing distributed, interactive 3D graphics applications across a range of heterogeneous workstations. Repo-...
Blair MacIntyre, Steven Feiner