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ICMCS
2006
IEEE
231views Multimedia» more  ICMCS 2006»
16 years 13 days ago
Performance of Optical Flow Techniques on Graphics Hardware
Since graphics cards have become programmable the recent years, numerous computationally intensive algorithms have been implemented on the now called General Purpose Graphics Proc...
Marko Durkovic, Michael Zwick, Florian Obermeier, ...
173
Voted
EGH
2003
Springer
15 years 11 months ago
Mesh mutation in programmable graphics hardware
We show how a future graphics processor unit (GPU), enhanced with random read and write to video memory, can represent, refine and adjust complex meshes arising in modeling, simu...
Le-Jeng Shiue, Vineet Goel, Jörg Peters
HAPTICS
2010
IEEE
15 years 11 months ago
Laterotactile Rendering of Vector Graphics with the Stroke Pattern
Raised line patterns are used extensively in the design of tactile graphics for persons with visual impairments. A tactile stroke pattern was therefore developed to enable the rend...
Vincent Lévesque, Vincent Hayward
ICDAR
2007
IEEE
16 years 22 days ago
Camera-Based Graphical Symbol Detection
In this paper we present a method to locate and recognize graphical symbols appearing in real images. A vectorial signature is defined to describe graphical symbols. It is formul...
Marçal Rusiñol, Josep Lladós,...
CSCLP
2007
Springer
16 years 17 days ago
A Comparison of the Notions of Optimality in Soft Constraints and Graphical Games
The notion of optimality naturally arises in many areas of applied mathematics and computer science concerned with decision making. Here we consider this notion in the context of ...
Krzysztof R. Apt, Francesca Rossi, Kristen Brent V...