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WSCG
2004
154views more  WSCG 2004»
15 years 8 months ago
Emulating an Offline Renderer by 3D Graphics Hardware
3D design software has since long employed graphics chips for low-quality real-time previewing. But their dramatically increased computing power now paves the way to accelerate th...
Jörn Loviscach
TSP
2010
15 years 1 months ago
Covariance estimation in decomposable Gaussian graphical models
Graphical models are a framework for representing and exploiting prior conditional independence structures within distributions using graphs. In the Gaussian case, these models are...
Ami Wiesel, Yonina C. Eldar, Alfred O. Hero
CGI
2004
IEEE
15 years 10 months ago
Computing Polygonal Surfaces from Unions of Balls
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Roger C. Tam, Wolfgang Heidrich
CGI
1998
IEEE
15 years 10 months ago
Memory Management Schemes for Radiosity Computation in Complex Environments
Hierarchical radiosity is a very demanding process in terms of computation time and memory ressources even for scenes of moderate complexity. To handle complex environments, not f...
Daniel Meneveaux, Kadi Bouatouch, Eric Maisel
CG
2002
Springer
15 years 6 months ago
A Structure for Modern Computer Narratives
In order to analyze or better develop modern computer games it is critical to have an appropriate representation framework. In this paper a symbolic representation of modern comput...
Clark Verbrugge