Most Go-playing programs use a combination of search and heuristics based on an influence function to determine whether territories are safe. However, to assure the correct evaluat...
We show that a proper equilibrium of a matrix game can be found in polynomial time by solving a linear (in the number of pure strategies of the two players) number of linear progra...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
In this paper we investigate the fault diagnosis problem in IP networks. We provide a lower bound on the average number of probes per edge using variational inference technique pro...
Rajesh Narasimha, Souvik Dihidar, Chuanyi Ji, Stev...
Recently, graphics processing units, or GPUs, have become a viable alternative as commodity, parallel hardware for generalpurpose computing, due to their massive data-parallelism,...
Ke Yang, Bingsheng He, Rui Fang, Mian Lu, Naga K. ...