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175
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SIGGRAPH
1999
ACM
15 years 11 months ago
Computing Exact Shadow Irradiance Using Splines
We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...
172
Voted
SIGGRAPH
2000
ACM
15 years 11 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
SIBGRAPI
1999
IEEE
15 years 11 months ago
Interval Methods for Ray Casting Implicit Surfaces with Affine Arithmetic
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval methods for ray casting implicit surfaces. Affine arithmetic is a variant of inte...
Affonso de Cusatis Junior, Luiz Henrique de Figuei...
CG
2006
Springer
15 years 6 months ago
A survey of the marching cubes algorithm
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
Timothy S. Newman, Hong Yi
ICPR
2006
IEEE
16 years 8 months ago
Automatic Adjustment of Discriminant Adaptive Nearest Neighbor
K-Nearest Neighbors relies on the definition of a global metric. In contrast, Discriminant Adaptive Nearest Neighbor (DANN) computes a different metric at each query point based o...
Cédric Archambeau, Michel Verleysen, Nicola...