We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
We study the performance of affine arithmetic as a replacement for interval arithmetic in interval methods for ray casting implicit surfaces. Affine arithmetic is a variant of inte...
Affonso de Cusatis Junior, Luiz Henrique de Figuei...
A survey of the development of the marching cubes algorithm [W. Lorensen, H. Cline, Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics 1987; 21...
K-Nearest Neighbors relies on the definition of a global metric. In contrast, Discriminant Adaptive Nearest Neighbor (DANN) computes a different metric at each query point based o...