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DIGRA
2005
Springer
16 years 14 days ago
Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer
Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing f...
Craig A. Lindley, Mirjam Eladhari
HUC
2005
Springer
16 years 13 days ago
Visually Interactive Location-Aware Computing
Abstract. The physical disappearance of the computer, associated with Ubicomp, has led to a number of interaction challenges. Due to the lack of an interface users are losing contr...
Kasim Rehman, Frank Stajano, George Coulouris
164
Voted
IWVF
2001
Springer
15 years 11 months ago
Computational Surface Flattening: A Voxel-Based Approach
ÐA voxel-based method for flattening a surface in 3D space into 2D while best preserving distances is presented. Triangulation or polyhedral approximation of the voxel data are no...
Ruth Grossmann, Nahum Kiryati, Ron Kimmel
KES
2006
Springer
15 years 6 months ago
A computational framework for package planning
We consider a novel class of applications where a set of activities conducted by a group of people over a time period needs to be planned, taking into account each member's p...
Yang Xiang, Michael Janzen
IISWC
2009
IEEE
16 years 1 months ago
Rodinia: A benchmark suite for heterogeneous computing
—This paper presents and characterizes Rodinia, a benchmark suite for heterogeneous computing. To help architects study emerging platforms such as GPUs (Graphics Processing Units...
Shuai Che, Michael Boyer, Jiayuan Meng, David Tarj...