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PG
2002
IEEE
15 years 12 months ago
Computing Distances between Surfaces Using Line Geometry
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, W...
CGF
2008
153views more  CGF 2008»
15 years 7 months ago
Computing Local Signed Distance Fields for Large Polygonal Models
The signed distance field for a polygonal model is a useful representation that facilitates efficient computation in many visualization and geometric processing tasks. Often it is...
Byungjoon Chang, Deukhyun Cha, Insung Ihm
CPHYSICS
2007
437views more  CPHYSICS 2007»
15 years 7 months ago
Python: a language for computational physics
Python is a relatively new computing language, created by Guido van Rossum (Tanenbaum et al, 1990), which is particularly suitable for teaching a course in computational physics. ...
P. H. Borcherds
CVPR
2012
IEEE
13 years 9 months ago
Computing nearest-neighbor fields via Propagation-Assisted KD-Trees
Matching patches between two images, also known as computing nearest-neighbor fields, has been proven a useful technique in various computer vision/graphics algorithms. But this ...
Kaiming He, Jian Sun
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 9 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...