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CG
2006
Springer
15 years 7 months ago
Fractal board games
on games are a recent genre of abstract board games with some interesting geometrical properties. We introduce a recursive metarule with which existing connection games can be exp...
Cameron Browne
SI3D
2006
ACM
16 years 1 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
SIGGRAPH
2000
ACM
15 years 11 months ago
Relief texture mapping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
SIGGRAPH
1998
ACM
15 years 11 months ago
Multiple Viewpoint Rendering
This paper presents an algorithm for rendering a static scene from multiple perspectives. While most current computer graphics algorithms render scenes as they appear from a singl...
Michael Halle
208
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GRAPHITE
2007
ACM
15 years 11 months ago
GPU-based shape from silhouettes
In this paper, we present a new method for surface-based shape reconstruction from a set of silhouette images. We propose to project the viewing cones from all viewpoints to the 3...
Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihi...