Sciweavers

7465 search results - page 326 / 1493
» Point-based Computer graphics
Sort
View
EUROGRAPHICS
2010
Eurographics
16 years 4 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path co...
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er...
EUROGRAPHICS
2010
Eurographics
16 years 4 months ago
Heat Transfer Simulation for Modeling Realistic Winter Sceneries
This paper presents a physically based method for simulating the heat transfers between the different environmental elements to synthesize realistic winter sceneries. We simulate ...
Nicolas Maréchal, Eric Guérin, Eric Galin, Stép...
IBPRIA
2005
Springer
16 years 21 days ago
Hardware-Accelerated Template Matching
In the last decade, consumer graphics cards have increased their power because of the computer games industry. These cards are now programmable and capable of processing huge amoun...
Raúl Cabido, Antonio S. Montemayor, Á...
RT
2005
Springer
16 years 20 days ago
Importance Resampling for Global Illumination
This paper develops importance resampling into a variance reduction technique for Monte Carlo integration. Importance resampling is a sample generation technique that can be used ...
Justin Talbot, David Cline, Parris K. Egbert
RT
2001
Springer
15 years 11 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann