Sciweavers

7465 search results - page 329 / 1493
» Point-based Computer graphics
Sort
View
GRAPHICSINTERFACE
2007
15 years 8 months ago
Wavelet encoding of BRDFs for real-time rendering
Acquired data often provides the best knowledge of a material’s bidirectional reflectance distribution function (BRDF). Its integration into most real-time rendering systems re...
Luc Claustres, Loïc Barthe, Mathias Paulin
AFRIGRAPH
2003
ACM
15 years 11 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
EGH
2004
Springer
15 years 11 months ago
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication
Utilizing graphics hardware for general purpose numerical computations has become a topic of considerable interest. The implementation of streaming algorithms, typified by highly ...
Kayvon Fatahalian, Jeremy Sugerman, Pat Hanrahan
CGF
2006
198views more  CGF 2006»
15 years 7 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CHI
2004
ACM
16 years 19 days ago
Haptic feedback for pen computing: directions and strategies
We seek to improve the experience of using pen computing devices by augmenting them with haptic, tactile feedback displays. We present the design of the haptic display for pen com...
Ivan Poupyrev, Makoto Okabe, Shigeaki Maruyama