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SIBGRAPI
2003
IEEE
16 years 18 days ago
Moving Least Squares Multiresolution Surface Approximation
We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the inital triangulation. The o...
Boris Mederos, Luiz Velho, Luiz Henrique de Figuei...
PG
2002
IEEE
16 years 8 days ago
Two Methods for Creating Chinese Painting
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
Ching (Clara) Chan, Ergun Akleman, Jianer Chen
CONTENT
2001
Springer
15 years 12 months ago
Buffy, an SL Development Environment
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Ian Stephenson
196
Voted
GD
2001
Springer
15 years 12 months ago
Fast and Simple Horizontal Coordinate Assignment
Abstract. We present a simple, linear-time algorithm to determine horizontal coordinates in layered layouts subject to a given ordering within each layer. The algorithm is easy to ...
Ulrik Brandes, Boris Köpf
158
Voted
PG
2000
IEEE
15 years 11 months ago
A Method for Modeling and Rendering Dunes with Wind-Ripples
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form th...
Koichi Onoue, Tomoyuki Nishita