We describe a new method for surface reconstruction based on unorganized point clouds without normals. We also present a new algorithm for refining the inital triangulation. The o...
Boris Mederos, Luiz Velho, Luiz Henrique de Figuei...
We present two methods to create realistic Chinese painting. The first method is to create 3D Chinese painting animation using existing software packages. The second method is an...
A development environment for RenderMan shaders has been implemented, allowing the SL programmer to observe the bahaviour of variables in both time and space. By allowing both nov...
Abstract. We present a simple, linear-time algorithm to determine horizontal coordinates in layered layouts subject to a given ordering within each layer. The algorithm is easy to ...
This paper proposes a method for modeling and rendering realistic desert scenes. A desert terrain includes sand dunes and wind ripples. We use two types of scale models to form th...