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CGI
1998
IEEE
15 years 11 months ago
Graph-Based Surface Reconstruction Using Structures in Scattered Point Sets
We present an algorithm for the reconstruction of a surface from an unorganized set of points in space. The point data may be obtained from a laser range scanner or any other digi...
Robert Mencl, Heinrich Müller
165
Voted
CGI
1998
IEEE
15 years 11 months ago
Improved Triangular Subdivision Schemes
In this article we improve the butterfly and Loop's algorithm. As a result we obtain subdivision algorithms for triangular nets which can be used to generate G1- and G2surfac...
Hartmut Prautzsch, Georg Umlauf
148
Voted
CGI
1998
IEEE
15 years 11 months ago
A Data Dependent Triangulation for Vector Fields
This article deals with dependencies of a piecewise linear vector field and the triangulation of the domain. It shows that the topology of the field may depend on the triangulatio...
Gerik Scheuermann, Hans Hagen
209
Voted
GD
1998
Springer
15 years 11 months ago
Algorithmic Patterns for Orthogonal Graph Drawing
Abstract. In this paper, we present an object-oriented design and implementation of the core steps of the giotto algorithm for orthogonal graph drawing. Our design is motivated by ...
Natasha Gelfand, Roberto Tamassia
180
Voted
CGI
1997
IEEE
15 years 11 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann