Sciweavers

7465 search results - page 356 / 1493
» Point-based Computer graphics
Sort
View
GD
2007
Springer
15 years 11 months ago
Cover Contact Graphs
Nieves Atienza, Natalia de Castro, Carmen Cort&eac...
AMDO
2006
Springer
15 years 11 months ago
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
CGI
2004
IEEE
15 years 11 months ago
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effec...
Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Ha...
176
Voted
CGI
2004
IEEE
15 years 11 months ago
Reuse of Paths in Light Source Animation
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. W...
Mateu Sbert, Francesc Castro, John H. Halton
185
Voted
DCC
2004
IEEE
15 years 11 months ago
Joint Source-Channel Decoding of Quasi-Arithmetic Codes
This paper addresses the issue of robust and joint source-channel decoding of quasiarithmetic codes. Quasi-arithmetic coding is a reduced precision and complexity implementation o...
Thomas Guionnet, Christine Guillemot