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SIGGRAPH
1990
ACM
15 years 11 months ago
Curved surfaces and coherence for non-penetrating rigid body simulation
A formulation for the contact forces between curved surfaces in resting (non-colliding) contact is presented. In contrast to previous formulations, constraints on the allowable ta...
David Baraff
SIGGRAPH
1995
ACM
15 years 11 months ago
Optimally combining sampling techniques for Monte Carlo rendering
Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte Carlo path tracing, a...
Eric Veach, Leonidas J. Guibas
GRAPHICSINTERFACE
2007
15 years 9 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
JUCS
2008
200views more  JUCS 2008»
15 years 7 months ago
Tabu Search on GPU
: Nowadays Personal Computers (PCs) are often equipped with powerful, multi-core CPU. However, the processing power of the modern PC does not depend only of the processing power of...
Adam Janiak, Wladyslaw A. Janiak, Maciej Lichtenst...
TOG
2008
135views more  TOG 2008»
15 years 7 months ago
Animating oscillatory motion with overlap: wiggly splines
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known...
Michael Kass, John Anderson