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Point-based Computer graphics
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An Empirical Evaluation of a GPU Radiosity Solver
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Guenter Wallner
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Combining Absolute Positioning and Vision for Wide Area Augmented Reality
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Tom Banwell, Andrew Calway
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An Advanced Volume Raycasting Technique using GPU Stream Processing
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Jörg Mensmann, Timo Ropinski, Klaus Hinrichs
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A Framework for Data-driven Progressive Mesh Compression
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Gabriel Cirio, Guillaume Lavoué, Florent Du...
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Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering
14 years 7 months ago
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Bingchen Liu, Burkhard Wünsche, Timo Ropinski
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