Sciweavers

7465 search results - page 84 / 1493
» Point-based Computer graphics
Sort
View
SI3D
2006
ACM
15 years 8 months ago
Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
129
Voted
ICMCS
2008
IEEE
159views Multimedia» more  ICMCS 2008»
15 years 8 months ago
Using graphics devices in reverse: GPU-based Image Processing and Computer Vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
117
Voted
CG
2005
Springer
15 years 2 months ago
Computer Graphics education in different curricula: analysis and proposal for courses
This paper studies how Computer Graphics is taught and proposes a course on 2D Computer Graphics and Image Processing as an alternative to the traditional 3D Computer Graphics cou...
Eric Paquette
294
Voted

Tutorial
6175views
17 years 11 hour ago
Vector Math for 3D Computer Graphics
"This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer...
Central Connecticut State University, Computer Sci...
115
Voted
CG
2000
Springer
15 years 2 months ago
Re-inventing the introductory computer graphics course: providing tools for a wider audience
Traditionally, the introductory computer graphics course in computer science has focused on fundamental algorithms and techniques for creating images and animations. This was refl...
Steve Cunningham