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TC
2008
14 years 9 months ago
Power and Area-Efficient Unified Computation of Vector and Elementary Functions for Handheld 3D Graphics Systems
A unified computation method of vector and elementary functions is proposed for handheld 3D graphics systems. It unifies vector operations like vector multiply, multiply-and-add, d...
Byeong-Gyu Nam, Hyejung Kim, Hoi-Jun Yoo
IPPS
2008
IEEE
15 years 4 months ago
Wait-free Programming for General Purpose Computations on Graphics Processors
The fact that graphics processors (GPUs) are today’s most powerful computational hardware for the dollar has motivated researchers to utilize the ubiquitous and powerful GPUs fo...
Phuong Hoai Ha, Philippas Tsigas, Otto J. Anshus
TVCG
2012
200views Hardware» more  TVCG 2012»
13 years 9 days ago
Attention and Visual Memory in Visualization and Computer Graphics
—A fundamental goal of visualization is to produce images of data that support visual analysis, exploration, and discovery of novel insights. An important consideration during vi...
Christopher G. Healey, James T. Enns
CGA
1999
14 years 9 months ago
Vector Geometry for Computer Graphics
translating your abstract notions of desired size and shape directly into the appropriate tugs and pulls. You would probably not think much about coordinate systems. Ifyouwantedtom...
James R. Miller
IIE
2007
114views more  IIE 2007»
14 years 9 months ago
Design and Implementation of a Logo-based Computer Graphics Course
Two years ago the Faculty of Mathematics and Informatics at Sofia University makes a decision to design a new series of Logo-based courses which make use of the modern technology....
Pavel Boytchev