Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
The result of simulation of an idealized thin wet film connecting fixed points in the Euclidean plane is a length-minimizing curve. Gradually increasing the exterior pressure we ar...
These tables record results on curves with many points over finite fields. For relatively small genus (0 g 50) and q a small power of 2 or 3 we give in two tables the best presen...
Recently, based upon the Chen-Harker-Kanzow-Smale smoothing function and the trajectory and the neighbourhood techniques, Hotta and Yoshise proposed a noninterior point algorithm f...