Sciweavers

1086 search results - page 164 / 218
» Points surrounding the origin
Sort
View
CGF
2010
82views more  CGF 2010»
14 years 12 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2010
105views more  CGF 2010»
14 years 12 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
CGF
2008
137views more  CGF 2008»
14 years 12 months ago
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
We present a method for rendering approximate soft shadows and diffuse indirect illumination in dynamic scenes. The proposed method approximates the original scene geometry with a...
P. Guerrero, Stefan Jeschke, Michael Wimmer
COMGEO
2008
ACM
14 years 12 months ago
Approximation of an open polygonal curve with a minimum number of circular arcs and biarcs
We present an algorithm for approximating a given open polygonal curve with a minimum number of circular arcs. In computer-aided manufacturing environments, the paths of cutting t...
Robert L. Scot Drysdale, Günter Rote, Astrid ...
CORR
2010
Springer
165views Education» more  CORR 2010»
14 years 12 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...