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NETGAMES
2006
ACM
15 years 7 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
ICAC
2005
IEEE
15 years 7 months ago
The J3 Process for Building Autonomic Enterprise Java Bean Systems
Autonomic computer systems aim to reduce the configuration, operational, and maintenance costs of distributed enterprise applications. This paper provides two contributions to the...
Jules White, Douglas C. Schmidt, Aniruddha S. Gokh...
MOBIQUITOUS
2007
IEEE
15 years 7 months ago
The Analysis of Publish/Subscribe Systems over Mobile Wireless Ad Hoc Networks
In this work, we analyze the publish/subscribe distributed system paradigm over mobile ad hoc networks with respect to the performance and the impact of different mobility speeds ...
Thadpong Pongthawornkamol, Klara Nahrstedt, Guijun...
DEXAW
2004
IEEE
166views Database» more  DEXAW 2004»
15 years 5 months ago
Development of Flexible Peer-To-Peer Information Systems Using Adaptable Mobile Agents
Wide-area networks provide an easy access to many different distributed and heterogeneous data sources. The development of automated operating tools is still complex, particularly...
Jean-Paul Arcangeli, Sebastien Leriche, Marc Pante...
ISSS
2002
IEEE
194views Hardware» more  ISSS 2002»
15 years 6 months ago
Managing Dynamic Concurrent Tasks in Embedded Real-Time Multimedia Systems
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...