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FUN
2010
Springer
233views Algorithms» more  FUN 2010»
15 years 2 months ago
The Complexity of Flood Filling Games
We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n×n board of tiles where each tile is allocated one of ...
David Arthur, Raphaël Clifford, Markus Jalsen...
FSTTCS
2009
Springer
15 years 2 months ago
Bounded Size Graph Clustering with Applications to Stream Processing
We introduce a graph clustering problem motivated by a stream processing application. Input to our problem is an undirected graph with vertex and edge weights. A cluster is a subse...
Rohit Khandekar, Kirsten Hildrum, Sujay Parekh, De...
FOCS
2000
IEEE
15 years 2 months ago
Extracting Randomness via Repeated Condensing
Extractors (defined by Nisan and Zuckerman) are procedures that use a small number of truly random bits (called the seed) to extract many (almost) truly random bits from arbitrar...
Omer Reingold, Ronen Shaltiel, Avi Wigderson
INFOCOM
2000
IEEE
15 years 2 months ago
QoS Routing with Performance-Dependent Costs
Abstract—We study a network model in which each network link is associated with a set of delays and costs. These costs are a function of the delays and reflect the prices paid i...
Funda Ergün, Rakesh K. Sinha, Lisa Zhang
STOC
1997
ACM
91views Algorithms» more  STOC 1997»
15 years 1 months ago
Lower Bounds for Distributed Coin-Flipping and Randomized Consensus
We examine a class of collective coin- ipping games that arises from randomized distributed algorithms with halting failures. In these games, a sequence of local coin ips is gener...
James Aspnes