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ALGORITHMICA
2010
154views more  ALGORITHMICA 2010»
14 years 9 months ago
On the Convergence of Multicast Games in Directed Networks
We investigate the convergence of the price of anarchy after a limited number of moves in the classical multicast communication game when the underlying communication networks is ...
Angelo Fanelli, Michele Flammini, Luca Moscardelli
IEPOL
2000
68views more  IEPOL 2000»
14 years 9 months ago
The Internet and other networks: utilization rates and their implications
Costs of communications networks are determined by the maximal capacities of those networks. On the other hand, the traffic those networks carry depends on how heavily those networ...
Andrew M. Odlyzko
ALT
2010
Springer
14 years 11 months ago
Inferring Social Networks from Outbreaks
We consider the problem of inferring the most likely social network given connectivity constraints imposed by observations of outbreaks within the network. Given a set of vertices ...
Dana Angluin, James Aspnes, Lev Reyzin
CERA
2004
95views more  CERA 2004»
14 years 9 months ago
A New Design for Production (DFP) Methodology with Two Case Studies
Concurrent engineering (CE) design demands the consideration of product life-cycle issues in the early product design stage. Among various life-cycle issues, this work concentrate...
Lee Ming Wong, G. Gary Wang, Doug Strong
CCGRID
2007
IEEE
15 years 4 months ago
Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming
Massively Multiplayer Online Games have become increasingly popular. However, their operation is costly, as game servers must be maintained. To reduce these costs, we aim at provi...
Gregor Schiele, Richard Süselbeck, Arno Wacke...