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94
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FDG
2009
ACM
15 years 7 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
97
Voted
FDG
2009
ACM
15 years 7 months ago
Robust resource allocation in a massive multiplayer online gaming environment
The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by...
Luis Diego Briceno, Howard Jay Siegel, Anthony A. ...
107
Voted
MOBICOM
2009
ACM
15 years 7 months ago
SurroundSense: mobile phone localization via ambience fingerprinting
A growing number of mobile computing applications are centered around the user’s location. The notion of location is broad, ranging from physical coordinates (latitude/longitude...
Martin Azizyan, Ionut Constandache, Romit Roy Chou...
SIGECOM
2009
ACM
109views ECommerce» more  SIGECOM 2009»
15 years 7 months ago
A new perspective on implementation by voting trees
Voting trees describe an iterative procedure for selecting a single vertex from a tournament. vide a very general abstract model of decision-making among a group of individuals, a...
Felix A. Fischer, Ariel D. Procaccia, Alex Samorod...
VRML
2009
ACM
15 years 7 months ago
2LIP: filling the gap between the current and the three-dimensional web
In this article we present a novel approach, the 2-Layer Interface Paradigm (2LIP), for designing simple yet interactive 3D web applications, an attempt to marry advantages of 3D ...
Jacek Jankowski, Stefan Decker