Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
We present an open, decentralized, participatory system which realizes location-based services by gently extending the existing World Wide Web. Utilizing a geospatial search engin...
A robust video object segmentation algorithm for complex conditions in surveillance systems is proposed in this paper. This algorithm contains an unsupervised K-Means background c...
In this paper, we present a graph-theoretic framework for provisioning overlay network based multimedia distribution services to a diverse set of receivers. Considering resource l...
We are studying about automatic production of soccer sports videos for easy understanding by using digital camera work on camera fixed videos. The digital camera work is a movie ...