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ACG
2009
Springer
16 years 28 days ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
SAINT
2008
IEEE
16 years 21 days ago
Creating Location-Based Services by Utilising a Web of Places
We present an open, decentralized, participatory system which realizes location-based services by gently extending the existing World Wide Web. Utilizing a geospatial search engin...
Benedikt Ostermaier, Philipp Bolliger
184
Voted
ICMCS
2007
IEEE
124views Multimedia» more  ICMCS 2007»
16 years 19 days ago
Robust Video Object Segmentation Based on K-Means Background Clustering and Watershed in Ill-Conditioned Surveillance Systems
A robust video object segmentation algorithm for complex conditions in surveillance systems is proposed in this paper. This algorithm contains an unsupervised K-Means background c...
Tse-Wei Chen, Shou-Chieh Hsu, Shao-Yi Chien
ICMCS
2007
IEEE
125views Multimedia» more  ICMCS 2007»
16 years 19 days ago
A Framework for Provisioning Overlay Network Based Multimedia Distribution Services
In this paper, we present a graph-theoretic framework for provisioning overlay network based multimedia distribution services to a diverse set of receivers. Considering resource l...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
179
Voted
ISM
2006
IEEE
231views Multimedia» more  ISM 2006»
16 years 10 days ago
Automatic Production System of Soccer Sports Video by Digital Camera Work Based on Situation Recognition
We are studying about automatic production of soccer sports videos for easy understanding by using digital camera work on camera fixed videos. The digital camera work is a movie ...
Yasuo Ariki, Shintaro Kubota, Masahito Kumano