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CG
2006
Springer
15 years 10 months ago
A Skat Player Based on Monte-Carlo Simulation
We apply Monte Carlo simulation and alpha-beta search to the card game of Skat, which is similar to Bridge, but different enough to require some new algorithmic ideas besides the t...
Sebastian Kupferschmid, Malte Helmert
ICMI
2000
Springer
167views Biometrics» more  ICMI 2000»
15 years 10 months ago
Gravity-Center Template Based Human Face Feature Detection
This paper presents a simple and fast technique for geometrical feature detection of several human face organs such as eyes and mouth. Human face gravity-center template is firstly...
Jun Miao, Wen Gao, Yiqiang Chen, Jie Lu
AMDO
2010
Springer
15 years 8 months ago
Silhouette Area Based Similarity Measure for Template Matching in Constant Time
Abstract. In this paper, we present a novel, fast, resolution-independent silhouette area-based matching approach. We approximate the silhouette area by a small set of axis-aligned...
Daniel Mohr, Gabriel Zachmann
BMVC
2001
15 years 8 months ago
3-D Object Recognition Based on Integration of Range Image and Gray-scale Image
In this paper, we propose a practical object recognition system which consists of two functional modules. The first is object extraction module using a range image, and the second...
Manabu Hashimoto, Kazuhiko Sumi
FLAIRS
2007
15 years 8 months ago
Search Ordering Heuristics for Restarts-Based Constraint Solving
Constraint Satisfaction Problems are ubiquitous in Artificial Intelligence. Over the past decade significant advances have been made in terms of the size of problem instance tha...
Margarita Razgon, Barry O'Sullivan, Gregory M. Pro...