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CGF
2006
118views more  CGF 2006»
15 years 3 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
ICCAD
2006
IEEE
190views Hardware» more  ICCAD 2006»
16 years 21 days ago
Factor cuts
Enumeration of bounded size cuts is an important step in several logic synthesis algorithms such as technology mapping and re-writing. The standard algorithm does not scale beyond...
Satrajit Chatterjee, Alan Mishchenko, Robert K. Br...
ICRA
2006
IEEE
94views Robotics» more  ICRA 2006»
15 years 9 months ago
Online Environment Reconstruction for Biped Navigation
— As navigation autonomy becomes an increasingly important research topic for biped humanoid robots, efficient approaches to perception and mapping that are suited to the unique...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...
148
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CORR
2010
Springer
205views Education» more  CORR 2010»
15 years 3 months ago
Behavioral Simulations in MapReduce
In many scientific domains, researchers are turning to large-scale behavioral simulations to better understand real-world phenomena. While there has been a great deal of work on s...
Guozhang Wang, Marcos Antonio Vaz Salles, Benjamin...
BMCBI
2005
115views more  BMCBI 2005»
15 years 3 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner