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CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ELPUB
2007
ACM
15 years 10 months ago
Automatic Sentiment Analysis in On-line Text
The growing stream of content placed on the Web provides a huge collection of textual resources. People share their experiences on-line, ventilate their opinions (and frustrations...
Erik Boiy, Pieter Hens, Koen Deschacht, Marie-Fran...
ICDCS
2010
IEEE
15 years 10 months ago
E-SmallTalker: A Distributed Mobile System for Social Networking in Physical Proximity
—Small talk is an important social lubricant that helps people, especially strangers, initiate conversations and make friends with each other in physical proximity. However, due ...
Zhimin Yang, Boying Zhang, Jiangpeng Dai, Adam C. ...
KDD
2010
ACM
232views Data Mining» more  KDD 2010»
15 years 10 months ago
Discovering frequent patterns in sensitive data
Discovering frequent patterns from data is a popular exploratory technique in data mining. However, if the data are sensitive (e.g. patient health records, user behavior records) ...
Raghav Bhaskar, Srivatsan Laxman, Adam Smith, Abhr...
KDD
2010
ACM
190views Data Mining» more  KDD 2010»
15 years 10 months ago
User browsing models: relevance versus examination
There has been considerable work on user browsing models for search engine results, both organic and sponsored. The click-through rate (CTR) of a result is the product of the prob...
Ramakrishnan Srikant, Sugato Basu, Ni Wang, Daryl ...
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