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SG
2010
Springer
14 years 7 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
HAPTICS
2009
IEEE
14 years 7 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
COLING
2010
14 years 4 months ago
Extracting and Ranking Product Features in Opinion Documents
An important task of opinion mining is to extract people's opinions on features of an entity. For example, the sentence, "I love the GPS function of Motorola Droid"...
Lei Zhang, Bing Liu, Suk Hwan Lim, Eamonn O'Brien-...
DSS
2011
14 years 1 months ago
Estimating the effect of word of mouth on churn and cross-buying in the mobile phone market with Markov logic networks
Abstract: Much has been written about word of mouth and customer behavior. Telephone call detail records provide a novel way to understand the strength of the relationship between ...
Torsten Dierkes, Martin Bichler, Ramayya Krishnan
SI3D
1992
ACM
15 years 1 months ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...