- Stable and effective enforcement of hard constraints is one of the crucial components in controlling physics-based dynamic simulation systems. The conventional explicit Baumgarte...
Min Hong, Min-Hyung Choi, Sunhwa Jung, Samuel W. J...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Abstract. We propose an algorithm for recursive estimation of structure and motion in rigid body perspective dynamic systems, based on the novel concept of continuous-differential ...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
We present a novel locomotion strategy called legless locomotion that allows a round-bodied legged robot to locomote approximately when it is high-centered. Typically, a high-cent...
Ravi Balasubramanian, Alfred A. Rizzi, Matthew T. ...