Sciweavers

59 search results - page 4 / 12
» Post-stabilization for rigid body simulation with contact an...
Sort
View
VRST
1998
ACM
15 years 1 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
HAPTICS
2007
IEEE
15 years 4 months ago
Transparent Rendering of Tool Contact with Compliant Environments
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Miguel A. Otaduy, Markus H. Gross
ICRA
2002
IEEE
78views Robotics» more  ICRA 2002»
15 years 2 months ago
A Sensorless Insertion Strategy for Rigid Planar Parts
The companion paper [2] derives an algorithm that determines the external wrenches consistent with constraints on the contact interactions between two rigid planar bodies. In this...
Devin J. Balkcom, E. J. Gottlieb, Jeffrey C. Trink...
104
Voted
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
15 years 2 months ago
Forward Dynamics Algorithms for Multibody Chains and Contact
We describe a framework for derivation of several forward dynamics algorithms used in robotics. The framework is based on formulating an augmented system and performing block matr...
Dinesh K. Pai, Uri M. Ascher, Paul G. Kry
SIGGRAPH
2000
ACM
15 years 2 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich