Sciweavers

59 search results - page 5 / 12
» Post-stabilization for rigid body simulation with contact an...
Sort
View
IROS
2006
IEEE
136views Robotics» more  IROS 2006»
15 years 3 months ago
Computation reuse for rigid-body dynamics
— The accelerations of and forces among contacting rigid bodies may be computed by formulating the dynamics equations and contact constraints as a complementarity problem [1]. Da...
Anne Loomis, Devin J. Balkcom
CGI
2004
IEEE
15 years 1 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau
TAPIA
2003
ACM
15 years 2 months ago
A hard-constraint time-stepping approach for rigid multibody dynamics with joints, contact, and friction
We present a method for simulating rigid multibody dynamics with joints, contact, and friction. In this work, the nonsmooth contact and frictional constraints are represented by h...
Gary D. Hart, Mihai Anitescu
81
Voted
SAC
2009
ACM
15 years 4 months ago
A robust and tractable contact model for dynamic robotic simulation
Existing contact modeling in rigid body simulation is inadequate for robotics: no algorithms guarantee both convergence and nonpenetration at multiple contact points in the presen...
Evan Drumwright, Dylan A. Shell
JVCA
2007
128views more  JVCA 2007»
14 years 9 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender