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CANDC
2005
ACM
15 years 1 months ago
Supporting reflective practice in creativity education
In this study, we design a learning environment to foster participants' creative attitude and evaluate its effectiveness in a university class. Our educational program consis...
Norio Ishii, Kazuhisa Miwa
ICWL
2004
Springer
15 years 7 months ago
The Agile Teaching/Learning Methodology and Its e-Learning Platform
Abstract. The Agile Teaching/Learning Methodology (ATLM) is a teaching/learning methodology designed for higher-education based on the best practices and ideas from the field of so...
Andy Hon Wai Chun
CANDC
2002
ACM
15 years 1 months ago
Drug Design by Machine Learning: Support Vector Machines for Pharmaceutical Data Analysis
We show that the support vector machine (SVM) classification algorithm, a recent development from the machine learning community, proves its potential for structure
Robert Burbidge, Matthew W. B. Trotter, Bernard F....
129
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RPTEL
2006
96views more  RPTEL 2006»
15 years 1 months ago
Supporting Self-Directed Learners and Learning Communities with Sociotechnical Environments
Making learning part of life is an essential challenge for inventing the future of our societies. Lifelong learning is a necessity rather than a possibility or a luxury to be cons...
Gerhard Fischer, Masanori Sugimoto
WWW
2001
ACM
16 years 2 months ago
A SMIL-based Real-Time Interactive Sharing System for Distance Learning
In this paper, design and implementation issues of the real-time interactive multimedia distance learning system, which supports the W3C SMIL standard for presenting the real-time...
Ing-Chau Chang