The rapid evolution and ubiquitous use of mobile devices is an historical opportunity to improve experiential interactivity in education practices to support “deep” learning. ...
Andrew Litchfield, Ryszard Raban, Laurel Evelyn Dy...
Current technologies aimed at supporting processes – whether it is a business process or a learning process – are usually based on using a dedicated set of metadata to describ...
This paper reports the results of a laboratory study of a proposed solution to the problem of coordinating entry into collaborative activity while protecting the privacy and contr...
Interoperability is one of the main issues in creating a networked system of repositories. The eduSource project in its holistic approach to building a network of learning object ...
Marek Hatala, Griff Richards, Timmy Eap, Jordan Wi...
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...