Virtual Reality (VR) is gaining in popularity and its added value for learning is being recognized. However, its richness in representation and manipulation possibilities may also ...
Olga De Troyer, Frederic Kleinermann, Bram Pellens...
Studies in computer supported collaborative learning frequently under-expose the interaction between students and technology. To gain more insight in the way student groups interac...
Cultural institutions increasingly see the need to play an important role in the lifelong learning of citizens. Recent trends, particularly in science museums, have been toward su...
Current networked society present learners with challenges that cannot be sufficiently coped with in educational contexts that are characterized by transmission or participation ep...
This paper analyses the requirements of a third-generation technology integrated learning environment. The architecture proposed is analysed in terms of the generic constraints of...