Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
We propose a parallel and distributed component framework for building Grid applications, adapted to the hierarchical, highly distributed, highly heterogeneous nature of Grids. Thi...
High-performance execution in distributed computing environments often requires careful selection and configuration not only of computers, networks, and other resources but also o...
Steven Fitzgerald, Ian T. Foster, Carl Kesselman, ...
Abstract -- The development of cost-effective highperformance parallel computing on multi-processor supercomputers makes it attractive to port excessively time consuming simulation...
Ning Lu, Z. Todd Taylor, David P. Chassin, Ross T....