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92
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ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 6 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
133
Voted
PODC
2006
ACM
15 years 6 months ago
Grouped distributed queues: distributed queue, proportional share multiprocessor scheduling
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Bogdan Caprita, Jason Nieh, Clifford Stein
COOPIS
2003
IEEE
15 years 6 months ago
From Distributed Objects to Hierarchical Grid Components
We propose a parallel and distributed component framework for building Grid applications, adapted to the hierarchical, highly distributed, highly heterogeneous nature of Grids. Thi...
Françoise Baude, Denis Caromel, Matthieu Mo...
130
Voted
HPDC
1997
IEEE
15 years 4 months ago
A Directory Service for Configuring High-Performance Distributed Computations
High-performance execution in distributed computing environments often requires careful selection and configuration not only of computers, networks, and other resources but also o...
Steven Fitzgerald, Ian T. Foster, Carl Kesselman, ...
CORR
2004
Springer
101views Education» more  CORR 2004»
15 years 16 days ago
Parallel Computing Environments and Methods for Power Distribution System Simulation
Abstract -- The development of cost-effective highperformance parallel computing on multi-processor supercomputers makes it attractive to port excessively time consuming simulation...
Ning Lu, Z. Todd Taylor, David P. Chassin, Ross T....